Category: Discussions & Debates

Profile of an Online College Student [INFOGRAPHIC]

What is a typical profile of an online student? What motivates students to take online courses? Which skills are necessary to succeed in taking an online course, and what problems do students typically encounter in their studies?

Take a look at this infographic from Online to find out.

What are the Benefits of Synchronous and Asynchronous Learning?

When students listen to a lecture together in a classroom, they are engaged in synchronous learning; all students are participating in the learning process at the same time.

In an online course, synchronous learning is no longer a given. Professors can choose whether to offer synchronous learning, asynchronous learning, or a combination of both.

Read on to find out some of the benefits of synchronous learning and asynchronous learning.

How Can Colleges Play a Role in Creating the Next Generation of Global Citizens?

With so many technological devices at our fingertips, the world has become a much smaller place; people of all different cultures can come in contact with each other at any time of day or night, regardless of timezone or location.

Given the diversity of interactions that occur in today’s globalized society, it is essential for people to develop an attitude of tolerance for, and appreciation of cultures, religions, and perspectives that differ from their own.

In an article on, Patrick Blessinger and Olga Kovbasyuk suggest that higher ed institutions should play a role in preparing the next generation of adults to be upstanding global citizens.

Do Online Games and Video Games Promote Social Emotional Learning?

Parents and educators tend to discourage teens from playing online games or video games, thinking that the games encourage isolation and a degradation of interpersonal skills.

Surprisingly, however, some educators believe that video games might actually help students develop crucial skills that improve their self-awareness, emotional intelligence, and interpersonal relationships. According to Jackie Gerstein, Ed.D., playing online games or video games can promote each of the 5 core competencies of social emotional learning:

Will the Higher Education Industry Undergo the Same Transformation As the Publishing Industry Did?

The publishing industry has undergone a dramatic change since the advent of the internet; traditional print newspapers such as the New York Times and the Wall Street Journal no longer dominate the news industry, as blogs and online magazine become more popular, professional, and accessible.

In an Edsurge opinion article, Nick Gidwani, founder of SkilledUp, points out that the Higher Education industry seems to be following the same pattern.

Are MOOCs Just As Effective As Online College Courses?

While MOOC enrollment can sometimes reach over 100,000 students, academics are beginning to wonder about how effective they are in providing a quality education. How successful are MOOCs in helping students acquire, retain, and apply freshly-learned knowledge?

In a recent OpEd article on, Marian Stoltz-Loike, vice president of online education for Touro College, wonders if MOOCs can truly be considered “education” or if perhaps they would be better described as “a new form of entertainment.”

What Did Google Learn from Offering Online Courses?

Between July 2012 and June 2013, Google offered 5 online courses aimed at teaching internet skills to the internet community at large: Power Searching with Google (versions 1 and 2), Advanced Power Searching, Mapping with Google, and YouTube Creator Academy. The 5 courses were taught to a total of approximately 400,000 students around the world.

After the last course was over, Google published several observations on Google’s Research Blog.

Read on to find out some takeaways from Google’s experience with online courses.