Category: Discussions & Debates

Incentives and Training

Training faculty

A new academic fairy tale goes something like this.

Once upon a time there was a great faculty member who had been lecturing to her class for 25 years. She was smart, entertaining and interesting. One day, the president of her university told her they were going to flip the classroom. In a flash, she placed much of her material online, along with interesting videos and other material and, in class, she cleverly led the discussion among students, always making sure to speak far less than her students.

The reality? It doesn’t always work out that way.

What are the Benefits of Synchronous and Asynchronous Learning?

When students listen to a lecture together in a classroom, they are engaged in synchronous learning; all students are participating in the learning process at the same time.

In an online course, synchronous learning is no longer a given. Professors can choose whether to offer synchronous learning, asynchronous learning, or a combination of both.

Read on to find out some of the benefits of synchronous learning and asynchronous learning.

How Can Colleges Play a Role in Creating the Next Generation of Global Citizens?

With so many technological devices at our fingertips, the world has become a much smaller place; people of all different cultures can come in contact with each other at any time of day or night, regardless of timezone or location.

Given the diversity of interactions that occur in today’s globalized society, it is essential for people to develop an attitude of tolerance for, and appreciation of cultures, religions, and perspectives that differ from their own.

In an article on TheGuardian.com, Patrick Blessinger and Olga Kovbasyuk suggest that higher ed institutions should play a role in preparing the next generation of adults to be upstanding global citizens.

Do Online Games and Video Games Promote Social Emotional Learning?

Parents and educators tend to discourage teens from playing online games or video games, thinking that the games encourage isolation and a degradation of interpersonal skills.

Surprisingly, however, some educators believe that video games might actually help students develop crucial skills that improve their self-awareness, emotional intelligence, and interpersonal relationships. According to Jackie Gerstein, Ed.D., playing online games or video games can promote each of the 5 core competencies of social emotional learning:

Will the Higher Education Industry Undergo the Same Transformation As the Publishing Industry Did?

The publishing industry has undergone a dramatic change since the advent of the internet; traditional print newspapers such as the New York Times and the Wall Street Journal no longer dominate the news industry, as blogs and online magazine become more popular, professional, and accessible.

In an Edsurge opinion article, Nick Gidwani, founder of SkilledUp, points out that the Higher Education industry seems to be following the same pattern.