5 eLearning Trends to Watch Out for in 2019 [INFOGRAPHIC]

The following is a guest post by Shristi Patni, content writer and Chief Content Officer at Raletta and PR Bulls. If you would like to submit a guest post, please contact us 

2018 was one hectic year for eLearning, where a lot of newer trends gained traction. But what does this mean for 2019? What are the top eLearning trends to watch out for this year? We bring you 5 insightful and informative eLearning trends in this Infographic.

This infographic was made by Navrajvir Singh, content writer at F and B Stories and Sassy Stree.

Author’s Bio: Shristi is the Chief Content Officer at Raletta (Digital Marketing Agency), and PR Bulls (Content Marketing Agency). She enjoys writing about food, fitness, finance and everything in between.

Reference herein to any specific commercial products, process, or service by trade name, trademark, manufacturer, or otherwise, does not constitute or imply an endorsement, recommendation, or favoring by Touro College.

6 VR Apps That Transform Education

To be transported half-way across the globe in seconds, travel back in time to visit ancient civilizations, or shrunk down to microscopic size and placed within the nucleus of a human cell all sound like things out of a science fiction movie. With Virtual Reality (VR), you can do all this (and more) out of the comfort of your desk chair. VR, one of the top EdTech trends of 2018, breathes new life into the sometimes monotonous classroom experience by revolutionizing the way we learn.


So sit down, goggle up, and get ready to take learning to a whole new level with these 6 VR apps:


1. Unimersiv

Unimersiv’s VR app is the largest platform for VR educational content. Explore the interior and exterior of the International Space Station, take a tour of the Titanic, or transverse the Acropolis of Athens as it was thousands of years ago. Go beyond the confines of a classroom and expand your horizons. With new material published every month, this VR app will surely create an engaging learning experience.

2. VirtualSpeech

Have a fear of public speaking, or just want to hone your speech deliverance skills? VirtualSpeech is a speech learning app that offers many courses and public speaking training simulations including speeches, boardroom presentations, job interviews, press conferences, and more. VirtualSpeech also offers feedback by evaluating and reporting your speech scenarios. The app can track the number of filler/hesitation words, the volume and pace of the user’s voice, and eye contact performance. You can also record your training sessions for future review and analysis.

3. Eon Creator AVR

EON Creator AVR (Augmented Virtual Reality) is an app that allows users to create, collaborate and share VR content. The app helps users design incredible learning content without the need for advanced programming skills. Browse the EON experience VR library containing 3D objects and 3D scenes. You can scale the size of the objects, build, configure, combine, lay them out, and add information to them (like names, descriptions, videos, slideshows, and more). Users can take apart aerospace machinery, build an engine, practice a delicate medical procedure, and more with this hands on app.

4. ImmerseMe

One of the best ways to learn and become fluent in a new language is to immerse yourself in that culture, practice conversation and surround yourself with the local sights and people. ImmerseMe is about virtually stepping into a beautiful and authentic location to learn a language, so that when you travel to these wonderful places in real-life, you’ll be prepared! Choose from over 500 scenarios across 9 languages. Order coffee in a cafe in Germany, buy a loaf of bread in Paris, or ask for tapas at a Spanish restaurant with this innovative language learning app.

5. TheBodyVR

TheBodyVR creates an immersive teaching environment allowing students and healthcare professionals to interact with the human anatomy and physiology in a whole new way. The app simulates real-world healthcare scenarios to teach and train more effectively and efficiently. It provides real-time, anatomically accurate, patient specific, VR simulations to visualize medical diagnoses, illustrate the impact of procedures and treatments, and create more educated decision-making. You can also travel through the bloodstream and discover how blood cells work to spread oxygen throughout the body, or enter one of the billions of living human cells and learn how the organelles work together to fight deadly viruses.

6. Anatomyou

Anatomyou VR presents human anatomy to the user from a different perspective. Become a part of the anatomy in an immersive way. You can navigate along anatomical structures and travel through the circulatory, respiratory, digestive, urinary, and female reproductive systems. This app is great for biology students or anyone with interest in the inner workings of the body. Topics that were once limited to the pages of a text book are now captivating experiences.


Reference herein to any specific commercial products, process, or service by trade name, trademark, manufacturer, or otherwise, does not constitute or imply an endorsement, recommendation, or favoring by Touro College.

What to Expect in 2017

In October 2016, researchers from JoomlaLMS Learning Management System published a collection of quotes from 14 eLearning and Technology experts. The ultimate question? What trends and eLearning advances do you expect to see in 2017? Each individual was given the opportunity to reflect on the past year and share what they foresee as being the “new big thing” in the coming year. Here’s what they said:

  • Virtual and Augmented Reality
    • According to John Leo, CEO and Lead Analyst at Talented Learning, LLC, students should expect to see renewed interest in augmented and virtual reality. This technology can help educators to deliver materials and information in creative and innovative ways, drawing students into the learning and not simply dictating it to them.
  • Personalization of E-Learning
    • Indiana University Professor Curt Bonk explains that because of the widespread use of technology and the ease with which Learning Management Systems can be personalized, instructors are no longer relying on technology and computer science experts to set up their courses and learning materials. Instead, professors and administrators are predicted to take technology into their own hands and personalize their courses using the tools made available to them, without having to rely on a middle-man.
  • Decrease in formal eLearning and an increase in self-directed learning
    • Steven W. Anderson, educator, speaker, and former Director of Instructional Technology, explains that over the past few years, there has been a steady increase in the number of students turning to self-directed learning in place of a traditional or structured learning environment. Over the next year, educators should expect to see a growth in student enrollment in MOOCs, free online courses, and other self-paced and directed learning environments. He even suggests that the definition of eLearning be altered to include the various environments in which self-directed learning takes place, such as blogs and social media platforms.
  • Increase in seamless integration of and reliance upon apps and learning platforms
    • The past few years have shown an increase in reliance on educational apps and other edtech resources. However, despite this upward trend, many classrooms and educational centers are lacking the seamless integration necessary to make these tools a crucial part of classroom (and online) learning. This is what Mike Karlin, former K-12 teacher and technology leader and founder and editor of the EdTech Roundup, expects to see in the coming year. Educators have begun to appreciate the advantages and benefits to using these forms of technology as part of the educational experience, and Karlin believes that those who maintain and support these learning platforms will work to guarantee that the lack of integration that many see now will be an exception to the rule by the end of 2017.
  • AI, the Chatbot, and “A Good Instructor”
    • Online learning program developer and blogger Kevin Corbett raises an interesting point in regard to the technology he plans to see in 2017. Unlike many other technologists who are focused solely on the integration of LMSs and other apps into the classroom, Corbett also expects to see educators turn their attention to making sure that all instructors, both new and existing, receive evaluations and training to make sure that 2017 produces better teachers. How exactly does he see this working in tandem with other eLearning trends? As an example, Corbett discusses how classrooms are being introduced to AI such as chatbots, computer programs that “mimic conversation with people using artificial intelligence” (TheGuardian). Companies and schools are slowly implementing these ‘chat robots’ into their everyday work or classroom environments as a means of retrieving or accessing information in an instant.  However, they do not take the place of the instructor in a classroom. Rather, they free up teachers to allow them additional time to plan and prepare for their lessons, and to work with the students in a more innovative and creative manner.

Check out the complete article at JoomlaLMS.com for more information or predictions for EdTech in the year 2017.



Top Experts Predict What Will Transform ELearning in 2017 by Ilona Hetsevich.

What Is a Chat Bot, and Should I Be Using One? by Julia Carrie Wong.

Virtual Reality- The New e-Learning Reality

virtual-reality-sepiaWith the introduction and growth of social media in the past decade or so, technology has often been blamed for a decrease in social skills and interactions. Although apps such as Facebook and twitter allow for a broader sense of connection and communication across the globe, many educators argue that technology is not just changing but eroding the way people interact with one another.  However, a form of technology first introduced in the 1930’s has since made a comeback and is slowly working its way into both personal and professional environments to change this view of computers and other artificial intelligence.

Virtual Reality (VR), which refers to the emulation of real world phenomenon through hardware and software, allows users to physically engage in a 3-D generated virtual environment in order to experience events, places, and people using more than just the five basic senses of sight, hearing, smell, taste, and touch. By placing a user into a high tech, fabricated environment, VR can be used to truly enhance the way subject matters are given over to students, both in and out of the classroom.

Virtual reality can be implemented in one of two ways- either using a traditional desktop and virtual reality software, or using a fully immersive virtual environment (one that requires the student to use a head mounted display- HMD) and data glove for physical interaction and engagement. And, for those truly dedicated to the enrichment of a classroom using technology, lessons can be brought to life using a differentiable form of VR called Augmented Reality (AR).

Augmented reality, an enhanced form of virtual reality, is a means of making learning, which is usually 2-Dimensional, 3-Dimensional. Described simply as the digital display of information on the things that surround us, AR blends technology with real life by allowing developers and users to create an overlay of digital information onto a material thing. By superimposing a digital image onto a physical surface, this form of technology can enrich the way students view subjects such as biology and physiology, and can allow for a more realistic understanding of subjects through visual representation.

So what is so great about virtual reality, and what can it bring to a distance learning environment that traditional learning software cannot? The following are 6 ways in which virtual reality could be indispensable in the online classroom:

  1. Expand the roles of the classroom– Whereas a traditional classroom is stationary and doesn’t allow for the hands-on exploration of many topics taught, a virtual environment allows students to physically engage in their learning. Using virtual reality software, the typical classroom could be converted from a lecture hall into a vehicle for travel, allowing students to walk through a historic city or building in history class, or grab and manipulating objects, graphs, or data for a math lesson. With virtual reality, a classroom is no longer simply the place where a teacher talks and attempts to show students how things look outside the walls of the school (or in this case, wherever students may be sitting at their computers), but a medium through which students can interact with and learn from the material of a lesson.
  2. Enhance methods of collaboration– Although there are numerous apps and other software that can be used to allow students to interact and collaborate on assignments, none of them live up to the high standards that virtual reality has set for social integration of learners in an online learning environment. VR technology supports the learning styles of all students, incorporating the auditory, visual, tactile learning preferences of different students into a combined learning environment.
  3. Add a social-emotional element to learning – Before the times when every adult and child walked around with a smartphone or tablet, and before the internet made video conferencing a possibility, in order to truly communicate, people were required to meet and speak face to face. Now, however, we live in a digital age in which it is almost inconceivable that a person should not have access constant access to social media or email. And, more often than not, meetings and interactions, both in schools and the workplace, are taking place via the internet in 2-Dimensional form, lacking the more concrete feel of a 3-Dimensional environment. However, the use of virtual reality could revive the methods of old, allowing users in a shared virtual environment to communicate and interact more thoroughly. This technology could allow people to make true human connections, regardless of where they are in the world. And, by being able to share virtual realities, students can include others in their experiences, allowing individuals to connect and relate to others in a way never done before. It can change how people perceive one another, working as the ultimate tool for emotional connectivity across the globe.
  4. Inspire creativity– The greatest teachers are always looking for new ways to touch and inspire their students. Most are hesitant to tap into the endless world of technology, because the countless gadgets can be overwhelming or distracting. But, when used correctly, Virtual Reality can be an avenue for inspiration, pushing students to explore the limits of their imaginations and see how far their creativity can take them.
  5. Add relatable rewards and incentives for students– Because of the myriad of apps that allow players to work towards incentives and prizes, the younger generation has adapted a unique attitude towards virtual reality and technological interaction. So, instead of simply having students explore concepts and places using VR, add an element of reward to the interactive teaching method. By building teams or achieving specific goals or tasks, students could earn collective bonuses based on academic goals achieved, pushing them to achieve more and reach higher in their learning.
  6. Virtual Reality can make possible the realistically impossible– This last one speaks for itself. Although technology as a whole has changed the way both students and teachers view education and the classroom, there is no other means by which learners could truly become a part of their lessons and interact with the world on such a physical and realistic level. And, as 20th Century science fiction writer Douglas Adams stated in an interview with The Guardian, “What the computer in virtual reality enables us to do is to recalibrate ourselves so that we can start seeing those pieces of information that are invisible to us but have become important for us to understand.”

For more information about Virtual Reality and its potential in the online classroom, take a look at some of these great links:



Virtual Reality in the Classroom Infographic

Immerse Yourself in Virtual and Augmented Reality Infographic

Virtual Reality in the Classroom, by The Virtual Reality Society

5 Ways Virtual Reality will Change Education, by Kate Abrosimova

5 Tools to Leverage Augmented Reality, by Laura Devaney

The Augmented Future of eLearning: Augmented Reality in eLearning, by Nicholas Filler

Great Voices of Science Fiction, The Guardian Newspaper

3 Ways to Use Augmented Reality for Learning

Augmented Reality is the ability to display multimedia, information, or 3D models as an overlay on top of our view of the real world.

Here are 3 videos that explain how augmented reality can be used for learning:

  1. Create interactive textbooks with pop-up multimedia.

    Augmented Reality for Education – a Sri Lanka Institute of Information Technology 2006 Computer Systems and Networking batch Final Year project.
  2. Experiment with physics concepts, understand the deep layers of the earth, visualize detailed 3D anatomy diagrams.

    Augmented Reality for Contextual Learning in Schools & Higher Education by SIfyInnovations.

  3. Visualize the 3D structure of molecules, join atoms, or break molecules apart.

    Augmented reality with chemistry, molecule structuring by Aalborg University in Copenhagen.

Immersion MBA Program Provides Virtual-Reality Experience for Business Students


Lake Forest Graduate School of Management (LFGSM) has recently launched a 2-year fully-online Immersion MBA (iMBA) program that offers a virtual-reality learning environment combined with guidance from peers and faculty, so that students will be best prepared for the real world of business.

Using the learning-by-doing approach, the iMBA program positions each student as a new employee in a simulated manufacturing company. In this virtual environment, students are presented with real-world challenges similar to the challenges that they will encounter in the real world of business.

As the students cycle through each of the company’s ten departments, they interact with their bosses and co-workers on both a professional and personal level. They receive assignments at unpredictable intervals through a variety of virtual mediums – e-mail, voicemail, text message, or face-to-face – similar to what happens in the real world of business. Because the assignments rarely have set due dates, students are forced to prioritize their tasks and make judgments about what to do and when.

75% of the students’ time is spent in the virtual-reality environment, while the other 25% is spent in online discussions and group projects. Students also receive advice and support from some of the iMBA program’s alumni who have volunteered to serve as mentors.

Students can advance through the program at their own pace, although instructors do monitor their log-ins and activities.

Benefits of the immersive experience

The iMBA’s immersive learning experience allows students to integrate newly-learned skills in a more powerful way than regular lecture-style learning. In the words of LFGSM: “Most retained learning is acquired through personal or vicarious experience. Retained (sticky) learning comes more from hearing, seeing, feeling and doing than it does from preaching, lectures or structured chapter summaries.

Furthermore, according to LFGSM, “Hiring managers look for people who have ‘been there’ and ‘done that’ when it comes to critical business challenges,” so a virtual iMBA is the best way to prepare students for the job market. By working through the constant stream of challenges encountered in the virtual-reality environment, students can potentially gain more skills than individuals who already have a few years of real-world business experience behind them.

Learn more about LFGSM’s iMBA program, or watch a demo of the iMBA experience.