When discussing gamification and game-based learning there is often some confusion as to how they differ. Many people use the terms interchangeably but they are not the same. This article explores the educational benefits of both gamification and game-based learning.
Tag: gamification
5 eLearning Trends to Watch Out for in 2019 [INFOGRAPHIC]
E-Learning Trends for the New School Year
Defining Gaming in Education
5 Ways to Make Your Class More Like a Game
Picture a teenager bent over a videogame, intent to master Level 99 and conquer the world. Contrast that image with the image of a student trying to master a long list of terms for his class in Anatomy & Physiology. Why is the former student so motivated, and the latter is itching to get away?
Game designers make use of certain elements and strategies that draw players into the game and motivate them to keep on playing.
Read on to find out 5 creative ways to incorporate gaming elements into your course.
Neuroscience Research Shows that Uncertain Reward Systems Enhance Learning
Do Online Games and Video Games Promote Social Emotional Learning?
Parents and educators tend to discourage teens from playing online games or video games, thinking that the games encourage isolation and a degradation of interpersonal skills.
Surprisingly, however, some educators believe that video games might actually help students develop crucial skills that improve their self-awareness, emotional intelligence, and interpersonal relationships. According to Jackie Gerstein, Ed.D., playing online games or video games can promote each of the 5 core competencies of social emotional learning: